Miscellaneous Parts

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These are the parts we wiki writers could not find a place to list anywhere else. They were just way too unique for our limited creativity. Any parts here listed as "removed from game" still function within the game, but are not recommended for use by the developers.

Uncategorized Parts

These are parts that didn't fit very well anywhere else on the wiki

Drag Modifier Box.png Drag Modifier Box

This box allows you to separately set custom drag and angular drag ratios to values between 0 and 5. As a note, most aircraft possess a real life drag coefficient close to 0.03. Homebrew's drag coefficients are not the same as real life drag coefficients, but follow a similar pattern in that numbers greater than 0.2 cause a lot of drag.

Inputs
  • Analog Input - A number between 0 and 1. The output is multiplied by the input, but the input must be between 0 and 1.
Properties
  • Drag - The natural resistance a vehicle must fight in order to keep itself moving through air or water. More Drag means you'll need more force to overcome it.
  • Angular Drag - A form of drag that only affects the rotation of a vehicle. More Angular Drag means you'll need more angular force to overcome it.
Notes
  • When placed on a vehicle, the location and orientation to not matter. The drag box will work exactly the same regardless of position or rotation.
  • When placed after a [hinge] it will only prevent the hinge from moving/rotating, not the entire vehicle.
    • This effect can be used to create a "parachute" by attaching a spring and Drag Box to the other end of a Detacher. Oddly enough, it is more effective the more the parachute weighs.
  • If placed on the main body of a vehicle, or after a servo, it will have no effect on hinges or Detachers that are attached to the main body.


Ballast.png Ballast

Ballast are usually high-density low-volume weights used to balance out aircraft, boats and occasionally even high-performance racecars. They're also heavily used in buoyant vehicles, such as submarines, Hot air Balloons and even Blimps.

Properties
  • Mass - A value set by the player. Determines the mass of the Ballast. Can be set anywhere between 50kg and 5000kg.


Removed Parts

These are parts that have been recently removed from the game

Shipunov.png Shipunov (Removed from game)

The Shipunov is a Russian auto-cannon that fires 30mm bullets. In Homebrew, these bullets do not deal damage though. They are merely tracking devices. Once something has been shot with a Shipunov, the gun will keep track of where that bullet is at.

Inputs
  • Fire - Causes the gun to shoot bullets. Must receive an input of at least 0.5 in order to activate the gun.
  • Fire Mode - When the firing mode is "use_WireInput" this input decides which mode the gun fires in. 0 is for burst, 1 is for automatic, and 2 is for semi-automatic. Values greater than 2, or less than 0, will not allow the gun to fire.
Properties
  • Fire Mode - Several settings that change how the gun works. These options are Burst, Automatic, Semi-Automatic, and use_WireInput. The Burst mode forces the gun to use the settings for Burst Mode, firing bullets in short bursts. The Automatic Mode causes the gun to shoot as long as the input is active. Semi-Automatic causes the gun to shoot once each time the input is activated. And use_WireInput allows the Fire Mode input to determine which mode is currently being used.
  • Fire Speed - The velocity of the bullets that the gun shoots out. Higher values mean the bullet travels faster. Must be between 1 and 800.
  • Only Track Vehicles - When this option is ticked, the tracker bullets will only output their coordinates if they hit a vehicle.
  • Fire Rate - The number of bullets the gun will fire each second when set to Automatic Mode. Must be between 0.01 and 30.
  • Burst Fire Rate - The rate of how many bullets per second the gun will fire during burst mode. Must be a value between 0.01 and 30.
  • Bullets Per Burst - The number of bullets the gun will fire each burst when it is set to Burst Mode. Must be a whole number, but can be anywhere between 0 and 10.
  • Time Between Bursts - When on Burst mode, this is the number of seconds the gun will wait until it starts firing the next burst after it has completed the current burst. Minimum is 0.01 and maximum is 10.
Outputs
  • Tracker X - Outputs the last tracker's current X coordinate.
  • Tracker Y - Outputs the last tracker's current Y coordinate.
  • Tracker Z - Outputs the last tracker's current Z coordinate.